Identify the enemy
Match the image and name before changing your team. Some Zobos share pressure types but need different responses.
Enemy database
Clash of Critters Zobos are the enemies that turn team-building theory into real checks: damage, control, survival, elements, and whether your upgrades are focused enough for the current stage or event.
Clash of Critters Zobos are abnormal, humanoid enemies that attack the player's side throughout Battle, Boss Challenge, and other gameplay contexts where each Zobo pattern can demand a different counter.
Most Clash of Critters Zobos also have elemental types, so the page works best as a database: check the image, name, type, battle description, skill, range, and notes before deciding whether you need more damage, control, survival, or a different team setup.
Notes
The downloaded reference notes that as of August 5, 2025, players have access to a Zobo Guidebook with descriptions, abilities, power levels, and speed levels. This Clash of Critters Zobos page mirrors that database-style structure with local image assets.
Match the image and name before changing your team. Some Zobos share pressure types but need different responses.
Range and ability text explain why a normal team suddenly fails against a specific wave or boss.
Change one team slot, element plan, or upgrade priority so you can tell what fixed the run.
Data table
This Clash of Critters Zobos table is the core of the page. It uses local images and wiki-style fields so players can scan each Zobo as a separate enemy entry.
| Image | Name | Type | Battle Description | Gallery Description | Skill | Range and Move Speed | Notes |
|---|---|---|---|---|---|---|---|
| Ordinary Zobo | None | A smelly Ordinary Zobo. | Your average 9-to-5 Zobo that shambles into battle with the same energy as clocking in on Monday. | Basic Attack: Claws at enemies, dealing damage. | Range: 1/4 | None | |
| Two-Headed ZoboBoss | None | A stronger Ordinary Zobo. | Sure, a two-headed Zobo's scary stuff. But a solo Zobo? Pfft, barely tough! | Clobbering Club: Swings it's club forcefully, dealing damage. | Range: 1/4 | Boss | |
| Tumbleweed Zobo | Grass | A Grass Zobo whose head keeps fighting even after it's destroyed. | "Let's split up!" - These were the last words he said to his buddies before he turned into a Zobo. | Splitting Heads: Throws punches, dealing damage. Upon being knocked down, it's head survives and attacks with it's teeth. | Range: 1/4 | None | |
| Plant Zobo | Grass | A Grass Zobo who attacks from a distance. | "A Zobo fused with plants to achieve photosynthesis. Now it sunbathes to live forever!" - Dr. C's Log | Veggie Volley: Tosses veggie baskets, dealing damage. | Range: 3/4 | None | |
| Clerk ZoboGets summoned by the Manager Zobo. | Grass | A Grass Zobo that jumps to a neighboring row when hit a certain number of times. | Unlike the other Zobos, this one is smart enough that it might get promoted to Manager Zobo. | Getaway Strike: Claws at enemies, dealing damage. After being attacked a certain number of times, leaps to another row. | Range: 1/4 | Gets summoned by the Manager Zobo. | |
| Shotgun Zobo | Grass | A Grass Zobo who deals AoE attacks to enemies in front of it with it's weapon. | Brought a dusty old gun to a Critter fight? Seriously? Ten shots won't even scratch Rockzilla. | Scattershot: Shoots forward, dealing AoE damage. | Range: 3/4 | None | |
| Manager ZoboBoss | Grass | A powerful Grass Zobo that can summon Clerk Zobos. | Work your way up to this Zobo, and you'll have an endless brain buffet plus all the pinballs you want! | Bloodbound Allies: Hurls flower vases, dealing damage. Summons Clerk Zobos. Loses HP when it's summons are knocked down. | Range: 4/4 | Boss; also in Boss Challenge rotation line-up. In the Boss Challenge, they are instead referred to as "Dean Zobo." | |
| Shaman ZoboBoss | Grass | A powerful Grass Zobo who gains shields and calls Hanger-On Zobos to it's aid. | A traditionalist who won't spend two mana every turn summoning just a random totem. Relax. | Ritual Dance: Swings bone clubs, dealing dmage. Summons Hanger-On Zobos and grants itself Hanger-On: Shield. The shield value decreases when the Hanger-On Zobos die. | Range: 1/4 | Boss; the minions that it summons cannot be fought elsewhere. | |
| Garden ZoboBoss | Grass | A powerful Grass Zobo who entangles enemies. | Its lab coat looks eerily similar to one worn by a certain researcher, except its pocket is marked with a P, not an A | Vine Tangle: Shoots seeds, dealing damage. Tosses vines to inflict Garden- Entangled on enemies. | Range: 4/4 | Boss | |
| Fisherman Zobo | Water | A Water Zobo who attacks from a distance. | There he goes again. Flaunting that fish he caught last year like it's still fresh! (FYI: It's not.) | Fish Toss: Throws fish, dealing damage. | Range: 3/4 | None | |
| Junker Zobo | Water | A Water Zobo who takes less ranged damage. | "What sets Zobos apart from regular Critters? They can use car doors as weapons." - Zobo Researcher Chuck | Door Smash: Smashes with it's car door, dealing damage. Takes less damage from ranged attacks. | Range: 1/4 | None | |
| Patient Zobo | Water | A Water Zobo that shakes in place when encountering it's enemies. | This Zobo just shivers in place. Never moves an inch! He's Nurse Zobo's favorite patient to patch up! | Fearful Infusion: Swings an IV bag, dealing damage. Upon seeing an enemy, trembles with fear. | Range: 1/4 | None | |
| Bugler Zobo | Water | A Water Zobo who grants buffs to it's allies. | It just single-handedly tanked team morale. I need the name of the Zobo who brought it on board. Now! | Echo Tones: Sounds a horn, granting allies ATK Boost. | Range: 3/4 | None | |
| Yeti ZoboBoss | Water | A powerful water Zobo who freezes enemies. | Left fist hits hard, right fist hits harder. Yeti Zobo is ready for yet another fight! | Ice Fury: Attacks alternate between light and heavy punches. Heavy punches inflict AoE damage and Freeze. When entering the battlefield, summons a blizzard that deals wide-range AoE damage. | Range: 1/4 | Boss | |
| Sailor ZoboBoss | Water | A powerful Water Zobo who summons barrels. | Maybe this Zobo was possessed by a Kraken-like creature? Otherwise, how did an octopus turn from "dinner" into "killer"? | Barrel Army: Rolls barrels, dealing AoE damage. Summons multiple barrels to deal AoE damage. | Range: 4/4 | Boss | |
| Goonch ZoboBoss | Water | A water Zobo that jumps between routes to keep you on your toes. | Looney's "zombies hate water" theory just got fish-slapped by this Zobo. Now pool parties are ruined forever. | Slippery Fish: Launches an orb of water, dealing damage. Teleports to other rows. | Range: 3/4 | Boss; also in Boss Challenge rotation line-up. In the Boss Challenge, they are instead referred to as "Frankenfish." | |
| Rocker ZoboGets summoned by the Popstar Zobo. | Lightning | A Lightning Zobo that speeds up when it's weak. | Those "headphones"? Yeah... they're actually zappy motivators. Who knew zombies could run this fast? | Mad Dash: Throws punches, dealing damage. At low HP, movement speed is increased. | Range: 1/4 | Gets summoned by the Popstar Zobo. | |
| Hockey Zobo | Lightning | A Lightning Zobo that jumps frequently and jumps over Critters after attacking. | Heads up! This Zobo is playing brain hockey, and your skull's the puck! | Ice Waltz: Swipes it's hockey stick, dealing damage. Periodically leaps to another row. | Range: 1/4 | None | |
| Nurse ZoboShe attacks the target 2 blocks away, unlike most ranged Zobos attack the target 1 block away. | Lightning | A Lightning Zobo that throws syringes to paralyze its targets. | When a Zobo starts to regain their sanity, this one gives 'em a lil' jab to keep 'em nice and brain-dead! | Stunning Syringe: Throws syringes, dealing damage and inflicting Paralysis. | Range: 4/4 | She attacks the target 2 blocks away, unlike most ranged Zobos attack the target 1 block away. | |
| Battery Zobo | Lightning | A Lightning Zobo who attacks from afar, but switches to melee when weakened. | It's real job is stealing e-bikes. Before flipping them for cash, it removes the batteries to use as weapons. | Low Power: Fires small lightning bolts, dealing damage. When at low health, swings a power plug, dealing damage. | Range: 3/4 | None | |
| Clown ZoboBoss | Lightning | A powerful Lightning Zobo who can leap over enemies as it moves. | "Sorry, the Zobo you have called is currently piloting a Helicopter. Please call again later." | Clown Show: Flies onto the battlefield. After landing, uses dual blades to deal damage. | Range: 1/4 | Boss | |
| Popstar ZoboBoss | Lightning | A Lightning Zobo that summons a mob of crazed fans. | This about this. Rocker Zobos just have to dance. Pop Star Zobos have to preform. | Superstar: Swings it's microphone, dealing damage. Summons Rocker Zobos. | Range: 2/4 | Boss; also in Boss Challenge rotation line-up. | |
| Shocker ZoboBoss | Lightning | A powerful Lightning Zobo that can electrify a large area. | This Zobo will give troublemakers, unruly Critters, and even you a jolt-tastic wake-up call! | Quick Charge: Swipes with a defibrillator, dealing damage. Unleashes multiple electric shocks over and increasing distance, dealing AoE damage. | Range: 1/4 | Boss; he releases a large diamond-shaped AoE attack every third attack. | |
| Cowboy Zobo | Rock | A Rock Zobo who attacks from a distance. | Even Zobos can't escape their past. This one's still repping the Vanderlinde Logo! | Busy Stones: Throws stones, dealing damage. | Range: 3/4 | None | |
| Miner Zobo | Rock | A Rock Zobo that digs tunnels to sneak up behind you. | Miner mischief! Digging way off the beaten path. | Shovel Smash: Attacks with a shovel, dealing damage. Upon first meeting an enemy, moves behind it. | Range: 1/4 | None | |
| Digger Zobo | Rock | A Rock Zobo that digs a large ditch in front of itself upon spawning. | "This Zobo can drive mine carts. Will they be driving monster trucks next?!" - Dr. C's Log | Tunnel Run: Attacks with a pickaxe, dealing damage. After appearing, uses tunnels to quickly move a certain distance. | Range: 1/4 | None | |
| Brick Zobo | Rock | A Rock Zobo with a long attack range who keeps pushing forward. | Where does it even pull that many bricks from? The sled it's riding sure isn't a pocket dimension. | Paved Path: Tosses bricks, dealing damage. Movement is replaced by a forward slide. | Range: 4/4 | None | |
| Sandworm ZoboBoss | Rock | A powerful Rock Zobo who relocates the enemy. | Everyone thought Zobos would always be humanoid. Until this one slithered in. Ah, natural wonders. | Sand Control: Spits mud bullets, dealing damage. Uses quicksand to reposition enemies. | Range: 4/4 | Boss | |
| Climber ZoboBoss | Rock | A powerful Rock Zobo who can target multiple zones. | It could once hook a Critter with it's axe over for a beatdown. Devs removed the skill... for the bigger picture. | Tremor: Swings a pickaxe, dealing damage and causing the ground to shake, periodically dealing AoE damage. | Range: 1/4 | Boss | |
| Roadhog ZoboBoss | Rock | A Rock Zobo that smashes through everything in its way. | Count yourself lucky that he's only coming at you with a tire. It could've been a whole truck! | Tire Swing: Swings a heavy tire, dealing AoE damage. Unleashes a three-hit combo to smash enemies. | Range: 1/4 | Boss; also in Boss Challenge rotation line-up. Can use 1-time-only ability to damage and bypass a critter blocking his way. In the Boss Challenge, they are instead referred to as "Road Bully." | |
| Firehead Zobo | Fire | A Fire Zobo that runs fast but slows down when weakened. | This Zobos's life goals: (1) Hoard pinballs (2) Buy a bike (3) Legally change name to "Johnny Blazer." | Draining Blow: Swings forcefully, dealing damage. At low HP, Movement Speed is reduced. | Range: 1/4 | None | |
| Matchstick ZoboGets summoned by the Tipsy Zobo. | Fire | A Fire Zobo that explodes when destroyed. | "ART IS A BLAZING BOOM!" | Spark Tome: Slashes with a matchstick, dealing damage. Detonates upon being knocked down, dealing limited AoE damage. | Range: 1/4 | Gets summoned by the Tipsy Zobo. | |
| Landlady ZoboMay inflict Burn status to Critters. | Fire | A Fire Zobo that attacks from a distance. | "Oh honey, turning into a Zobo doesn't mean that rent's free. HEY! WHO THREW A DANG FIRE EXTINGUISHER?!" | Fire Control: Tosses fire extinguishers, dealing damage. | Range: 3/4 | May inflict Burn status to Critters. | |
| Kindling Zobo | Fire | A Fire Zobo who tosses hot stones and flaming stones that inflict Burning. | Throwing rocks still hurts? Well... Nurse Zobos use syringes, so this makes sense. | Hot Stones: Tosses hot stones, dealing damage. After a certain number of attacks, tosses flaming stones, inflicting damage and Burning. | Range: 3/4 | None | |
| Volcano ZoboBoss | Fire | A powerful Fire Zobo who explodes multiple times and revives. | "ART IS..." Wait, that line's been taken, and it's a big, active VOLCANO, you know. "ART IS AN EXPLOSION!" | Magma Slam: Swings stone fists, dealing AoE damage. Upon being destroyed the first few times, explodes to deal AoE damage, then resurrects. | Range: 1/4 | Boss; explodes 3 times, reviving twice. | |
| Forge ZoboBoss | Fire | A powerful Fire Zobo who launches other zobos. | The limits and constraints imposed by ordinary feeble bodies are simply unacceptable. Glorious Evolution! | Flame Toss: Launches fireballs, dealing damage. Pulls allies, then launches them. | Range: 4/4 | Boss | |
| Tipsy ZoboBoss | Fire | A powerful Fire Zobo who buffs other Zobos. | Zobologist Billy Babbo discovered that Zobos are much bolder after a drink because of their DNA. | Brothers All: Hurls wine bottles, dealing damage. Inspires all Zobos, granting Haste and DMG Boost. | Range: 4/4 | Boss; also in Boss Challenge rotation line-up. |
Boss entries
These Clash of Critters Zobos entries are marked as Boss or Boss Challenge-related in the data table, so they deserve extra planning before spending resources.
| Image | Name | Type | Boss note | Skill summary |
|---|---|---|---|---|
| Two-Headed Zobo | None | Boss | Clobbering Club: Swings it's club forcefully, dealing damage. | |
| Manager Zobo | Grass | Boss; also in Boss Challenge rotation line-up. In the Boss Challenge, they are instead referred to as "Dean Zobo." | Bloodbound Allies: Hurls flower vases, dealing damage. Summons Clerk Zobos. Loses HP when it's summons are knocked down. | |
| Shaman Zobo | Grass | Boss; the minions that it summons cannot be fought elsewhere. | Ritual Dance: Swings bone clubs, dealing dmage. Summons Hanger-On Zobos and grants itself Hanger-On: Shield. The shield value decreases when the Hanger-On Zobos die. | |
| Garden Zobo | Grass | Boss | Vine Tangle: Shoots seeds, dealing damage. Tosses vines to inflict Garden- Entangled on enemies. | |
| Yeti Zobo | Water | Boss | Ice Fury: Attacks alternate between light and heavy punches. Heavy punches inflict AoE damage and Freeze. When entering the battlefield, summons a blizzard that deals wide-range AoE damage. | |
| Sailor Zobo | Water | Boss | Barrel Army: Rolls barrels, dealing AoE damage. Summons multiple barrels to deal AoE damage. | |
| Goonch Zobo | Water | Boss; also in Boss Challenge rotation line-up. In the Boss Challenge, they are instead referred to as "Frankenfish." | Slippery Fish: Launches an orb of water, dealing damage. Teleports to other rows. | |
| Clown Zobo | Lightning | Boss | Clown Show: Flies onto the battlefield. After landing, uses dual blades to deal damage. | |
| Popstar Zobo | Lightning | Boss; also in Boss Challenge rotation line-up. | Superstar: Swings it's microphone, dealing damage. Summons Rocker Zobos. | |
| Shocker Zobo | Lightning | Boss; he releases a large diamond-shaped AoE attack every third attack. | Quick Charge: Swipes with a defibrillator, dealing damage. Unleashes multiple electric shocks over and increasing distance, dealing AoE damage. | |
| Sandworm Zobo | Rock | Boss | Sand Control: Spits mud bullets, dealing damage. Uses quicksand to reposition enemies. | |
| Climber Zobo | Rock | Boss | Tremor: Swings a pickaxe, dealing damage and causing the ground to shake, periodically dealing AoE damage. | |
| Roadhog Zobo | Rock | Boss; also in Boss Challenge rotation line-up. Can use 1-time-only ability to damage and bypass a critter blocking his way. In the Boss Challenge, they are instead referred to as "Road Bully." | Tire Swing: Swings a heavy tire, dealing AoE damage. Unleashes a three-hit combo to smash enemies. | |
| Volcano Zobo | Fire | Boss; explodes 3 times, reviving twice. | Magma Slam: Swings stone fists, dealing AoE damage. Upon being destroyed the first few times, explodes to deal AoE damage, then resurrects. | |
| Forge Zobo | Fire | Boss | Flame Toss: Launches fireballs, dealing damage. Pulls allies, then launches them. | |
| Tipsy Zobo | Fire | Boss; also in Boss Challenge rotation line-up. | Brothers All: Hurls wine bottles, dealing damage. Inspires all Zobos, granting Haste and DMG Boost. |
Quick diagnosis
Use this table after checking the Clash of Critters Zobos database row. It turns the enemy detail into a concrete team decision.
| What you see | Likely Zobo problem | What to change first | Best next page |
|---|---|---|---|
| Enemies stack up quickly | Wave pressure | Add area damage, control, or a faster clear plan. | Team Builds |
| A few enemies survive forever | Durability check | Focus upgrades into one main damage source. | Tier List |
| Your best unit dies early | Survival check | Add protection, support, or a sturdier role slot. | Boss Challenge |
| Damage feels inconsistent | Role or element mismatch | Compare Critters by role before rebuilding. | Critters Database |
Key notes
Use the image and name before guessing why the fight failed.
Summons, shields, jumps, ranged attacks, and status effects are usually the real problem.
Short-range and long-range Zobos punish different team shapes.
Boss, summon, and Boss Challenge notes explain when a normal build needs a special plan.
Gameplay · Zobos · Events · Badge Dojo · Critters
Zobo Guidebook · Boss Challenge · Zobo Horde · Stage 5-30 · Fire Zobo · Water Zobo · Lightning Zobo · Rock Zobo · Grass Zobo
FAQ
Clash of Critters Zobos are enemy units that create the main combat pressure in stages and events. Read them by pressure type, element, durability, and whether the fight rewards wave control or focused damage.
Counter Clash of Critters Zobos by using one reliable carry, adding area damage or control when waves stack up, and avoiding upgrades on bench units that do not affect the current fight.
Clash of Critters Zobos elements matter when a fight exposes a clear mismatch. If your team fails despite enough upgrades, compare element coverage, role balance, and survival before rebuilding the entire lineup.
Clash of Critters Zobos can beat strong units when the team lacks the role needed for that encounter. Waves may need control, durable enemies may need focused damage, and boss-style enemies may require survival.